Header banner for the history page

2014 – The Spark

  • When attending events in the games and tech industry, our co-founder Ruth Lemmen was often one of the very few women present – and decided that this had to change.
  • A spontaneous conversation with Michael Liebe, founder of gamesweekberlin, planted the seed for Womenize!.
  • Why the name? A deliberate counter to “womanizer” – transforming male-dominated spaces into inclusive ones.

2015 – The first Event

  • Launch of the first Womenize! Action Day at gamesweekberlin: inspired by the national “Girls’ Day”, but aimed especially at female professionals in games and tech, offering a space to connect, learn, grow, and to find new opportunities.
  • Focus on three pillars: conference, workshops and recruitment.
  • Tried and tested: experiments like Womenize! TV teach us that some ideas need more ressources.

2016 – Establishing a Community

2018 – Growth

2019 – Scaling up

2020 & 2021 – Pivot to digital

  • Due to the cancellation of onsite events during the COVID-19 pandemic, Womenize! takes place as a digital conference in 2020.
  • We try new formats: live streams on Twitch and video interviews on YouTube.
  • Smaller online-only events keep us active, but offering true networking oppurtunies is challenging. Nevertheless, we recognize the pandemic as an important phase and realize: especially in quieter times, representation matters.

2022 – Onsite, but exclusive

  • With the return of gamesweekberlin as an in-person event, we can finally offer real networking again: at the Womenize! Games & Tech Luncheon, an exclusive invite-only event, around 40 women from the games industry meet to exchange experiences and ideas.
  • Still, onsite events are rare and do not yet reach the size as in pre-pandemic times.

2023 – A new Chapter

  • Madeleine Egger returns from her parental leave and becomes Head of Womenize!.
  • After a short hiatus, our interview series Womenize! – Inspiring Stories gets revived with new energy.
  • A new vision: we start working on a full onsite event for 2024.

2024 – The Comeback

  • For the first time since 2019, Womenize! happens as a full-day event in Berlin, welcoming more than 150 attendees.
  • The event also features a “Gaming Corner” with games made by female developers.
  • For us, this marks an important milestone and proofs that perseverance, reinvention, and community spirit can keep an initiative alive.

2025 – Time to celebrate

  • Womenize! marks its 10th anniversary with a full-day event at the Institut Français Berlin, right on the iconic Kurfürstendamm, bringing together 170 participants onsite and reaching hundreds more through our Twitch live stream.
  • We’re overwhelmed by the positive and encouraging feedback of our attendees and viewers, and are now more than determined to continue and expand what we’ve built in the past 10 years.

2026 – A new Project

  • On June 3, 2026, Womenize! returned for its 11th event in Berlin, again with 170 attendees onsite and 1,500 viewers on Twitch.
  • A big step is the funding of €300,000 by the German Federal Ministry of Research, Technology, and Space for a new project: the Womenize Masterclasses, starting in late 2026 and running until 2028, will offer a series of innovative and sometimes even experimental formats will be held at various locations in Germany.

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